What we are doing here?

Two years passed from the beginning and we finally reached the point where the game could be started and finished on both (windows and linux platforms). Local or on public servers with friends.

Huge success for home grown game engine, but definetly not the thing real players are intrested in. And its totally fine, because our new development stage will be about playability and gameplay.

That new stage will be performed in completely different style - truly open and cooperative. Our CI infrastructure already configured to build each commit directly to itch.  Entire development process will be translated as a devlogs.


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